detaillierte Stadt, tolle Charaktermodelle, schicke Lichteffekte
vereinzelte Clipping-Fehler, Klon-Zombies
Tobias Veltin: Kyle Cranes Ausflug nach Harran hat mir eine Menge Spaß gemacht. Der Mix aus Survival und Hüpferei ist Techland sehr gut gelungen und sorgt für angenehm frischen Wind. Die Stadt ist zudem ausreichend groß, bis zum Rand gefüllt mit Loot und...
Published: 2015-02-03, Author: Steve , review by: pocket-lint.com
Proper next-gen open-world zombie action, excellent parkour engine, believable and great-looking city environment, decent co-op and player-controlled zombie modes
Humans can be dodgily animated, doesn't always avoid gaming clichés, not particularly original
It's true that Dying Light has no gimmick which would allow it to instantly distinguish itself from all the zombie games that have gone before – but we would argue that it's all the better for that. The parkour engine adds a clever flavour of Assas...
Abstract: Nad Harranem kolejny dzień unosiły się smugi czarnego dymu. Miasto płonęło. Trwająca ponad dwa miesiące epidemia wirusa odcisnęła się piętnem na tym miejscu. Najbardziej brutalnym tego wyrazem były setki żywych trupów wałęsających się po ulicach. Prawdziw...
Published: 2015-02-03, Author: Victor , review by: techtudo.com.br
Cenários extremamente detalhados, Movimentação, Combate dinâmico, Ciclo entre dia e noite, Árvores de habilidades, Grande variedade de itens e acessórios, Cooperativo intenso, Evolução natural do personagem
Missões repetitivas, Inteligência Artificial deixa a desejar, Pouca variedade de zumbis, Coadjuvantes desprezíveis
Com um visual que transcende os limites dos jogos de mundo aberto da atualidade, Dying Light consegue proporcionar momentos inesquecíveis, mesmo explorando uma temática onipresente. Embora apresente vacilos pontuais, como missões repetitivas e personagens...
Published: 2015-02-03, Author: Mikel , review by: ap.ign.com
Exhilarating exploration, Rewarding carnage, Engrossing side quests
Soso story, Unstable matchmaking
Beginning as a furtive, desperate survival-horror experience, Dying Light gradually and gratifyingly evolves into a fast, hyper-violent celebration of vertical freedom and zombie destruction. Its main story is unspectacular, but the memorable side quests ...
Published: 2015-02-02, Author: Michael , review by: Gamingnexus.com
Abstract: The bright yellow sunlight reflected off the rusted shackles on the rooftops. Bits of pollen floated gently in the breeze. I ran quickly, jumping from one decayed building to the next, when suddenly a woman screamed in the distance and an exclamation mark...
Abstract: Zombier har præget medielandskabet i en rum tid efterhånden, og med optrædener i alt fra bøger til spil og film, så har de fleste efterhånden stiftet bekendtskab med de (u)døde væsener. Det polske studie Techland har ivrigt benyttet zombier som skurke og ...
Large open world to explore, Four-player co-op, Day/night cycle keeps things fresh
Hackneyed plot, Prone to glitches
Dying Light isn't revolutionary – it's just fun In the end, Dying Light proves itself a diverting addition to the huge and (ever-increasing) roster of open-world games. Drawing inspiration from Assassin's Creed, Skyrim and the recent Far Cry titles, it m...