Dark Souls 3 was clearly tailored to draw dedicated fans back in for one final adventure, though it's nice to see From Software also put some effort into making the signature combat more accessible to casual players. Still, if you're thinking of picking t...
Delicately refined melee mechanics, Gloriously nightmarish beasties, Vast wastes that beg exploration
Hardly a revolution for the franchise, Faint of heart will find little to enjoy, Multiplayer feels out of place
Ultimately, the Dark Souls series is about repetition. Cycles of death, revival, and constant strategic tweaks form an endless loop in which some players thrive and others see nothing but toil. In many ways Dark Souls III also feels like a repeat - its mo...
Dimitry Halley (@dimi_halley)Ich liebe das Gefühl eines besiegten Dark-Souls-Bosses. Dieser Triumphmoment, wenn man in seinem stillen Kämmerlein laut aufschreit, die Faust ballt und sich für den König unter den Spielern hält. Dieses intensive Erlebnis lie...
The stylistic mixture of Bloodborne and Dark Souls 1, The organic, entwined world layout, The sly hints about the events of previous games, The enhancements to melee combat
The plunging framerate during bossfights, The lack of real novelty
Dark Souls used to feel like a gigantic trap. Dark Souls 3, for better and for worse, feels like home. The third in the trilogy is bewitching while it lasts, but may not leave you wanting more...
Abstract: In an industry built on sequels there are plenty of also-rans - those that fail to move on, those that change too much, and those that can't handle the expectation. Though it would be harsh to call Dark Souls 2 a failure all three of these factors played...
If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off. Weapon arts allow stylish and versatile new moves without tarnishing the purity of the combat system. Lothric's awe-inspiring locations provide visually stunning a...
gęsty, mroczny klimat, świetnie wyglądające lokacje, zawrotny poziom trudności, przerażający wygląd przeciwników, nowy, dynamiczniejszy system walki, to składanka „The Best of Dark Souls”
brak zmian w dość topornym interfejsie, silny konsolowy posmak wersji PC-towej
A AKrab dla dwóch osóbDark Souls III nie mogłoby uchodzić za pełnoprawną odsłonę serii, gdyby nie oferowało trybu wieloosobowego. A konkretniej jego specyficznej formy wypracowanej przez From Software. Co za tym idzie, mamy do dyspozycji jej trzy podstawo...