Child of Eden is the sort of gaming experience that is going to be divisive, simply because it’s more an artistic expression piece attached to a shooter than a fully realized game, and as such, the journey is more important than the destination. The g...
Abstract: Tetsuya Mizuguchi's Rez is a cult classic, but was never a hit with a mass audience or at retail. That a follow-up was even greenlit by publisher Ubisoft, nearly ten years after the release of the original, is something of a mystery.Well, fans wanted...
Abstract: I’m just going to get this out of the way here: Child of Eden is a great game. If you own a Kinect sensor for your Xbox 360, go pick up this game ASAP. It is still worth playing without one, but a large part...
Abstract: Rez var en mysig resa i evolutionshistorien. Genom fantasifulla banor uppbyggda av märkliga formationer sköt vi ner mängder av inkräktare i vad som närmast kan beskrivas som en musikbaserad shooter....
Child of Eden gets the nod for taking a risk in what is increasingly becoming an industry which deals purely in sure things - witness the recent E3's emphasis on rehashes of existing franchises. By playing to Kinect's strengths, Q Entertainment has develo...
Abstract: Originally designed by Tetsuya Mizuguchi, the creator of Rez, Child of Eden has a similar concept to that 2001 game updated for a 2011 audience who of course have access to Kinect. Since launch we have been delving into Eden in both standard and Kinect...